Senior Technical Artist (Video Games) Job at DISBELIEF, Boston, MA

K2VKUGJjM1Bwb0o3MHFEd05XdEgvbUNOdVE9PQ==
  • DISBELIEF
  • Boston, MA

Job Description

Job Title: Senior Technical Artist

Type: Full time

Who We Are : Disbelief is a game development studio focusing on contracting and consulting services. We’ve worked with both AAA and independent studios to help their projects ship. Notable projects we’ve worked on include Gears of War: Reloaded, Borderlands 4, Minecraft, Tiny Tina’s Wonderlands, Gears Tactics, and Pacific Drive .

At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems for industry leading projects, but also a place where people can grow their careers and skills as valued members of a stable and close-knit team.

Description: Currently, we’re looking for a Senior Technical Artist. This opportunity is for a full-time position in Boston, MA or Chicago, IL. Senior Technical Artists at Disbelief are leaders and key contributors on their project. They act as a bridge between the technical and artistic aspects of game development, empowering programming, art and design to achieve more than either could on their own. Beyond solving tough problems on their own, tech artists act as mentors and teachers. As a Senior Technical Artist, you will be a key in investigating and solving difficult performance problems while maintaining visual quality. You will work in a variety of areas including modeling, materials, texturing, animation, FX, gameplay, UI, as well as building art tools to improve workflows. 

We work with leading edge technologies to make them perform at the top of their capabilities, and we take pride in solving problems others can't. We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.

Key Responsibilities: 

  • Solve technical problems from an artist’s point of view 
  • Diagnose and solve performance problems while championing visual quality standards
  • Act as a primary bridge between art, engineering and gameplay teams
  • Teach and mentor other artists
  • Continue to explore new software and techniques, including novel solutions
  • Prototype new workflows and systems
  • Make improvements to existing pipelines as part of a team
  • Clearly communicate internally and externally with clients
  • Estimate the time it takes to complete tasks with a big picture of the project schedule

Skills and Requirements:

  • Degree in Art, Tech Art, or equivalent experience
  • Formal training and professional experience writing code/script
  • Excellent communication skills, both verbal and written 
  • 5+ years of game industry experience as a tech artist
  • 3+ years of Unreal experience
  • One shipped Unreal engine title
  • Deep understanding of real time rendering
  • Experience working on at least one AAA or equivalent project
  • Experience with version control with Perforce, Git, or equivalent on multiple projects
  • Portfolio demonstrating: Shipped AAA quality technical art, gameplay, tools, and pipeline scripting, proficiency in cross disciplinary tasks, and artistic sensibility

Location : Chicago, IL or Boston, MA

Relocation Assistance: Available where applicable

Hybrid : Senior Technical Artists are in the office based on project needs, but can sometimes work from home. Some of our projects require access to physical infrastructure.

Visa Sponsorship : No. Disbelief does not offer visa sponsorship at the current time. 

We are an E-Verify employer.

Technologies: Our DCC tools vary depending on the project, but will typically involve a combination of Houdini, Blender, 3ds Max, Maya, Substance, Photoshop. Our real-time work often requires knowledge of animation, physics, material and particle systems. Primarily we work with Unreal Engine, but we also work with custom game engines. Scripting in Python, Maxscript, Mel, Javascript, C# and Unreal Blueprint is often required to solve pipeline and workflow problems.

Salary: This position has a salary range of $100,900 - $122,000. When making a job offer there are many factors that are taken into consideration at Disbelief. This includes, but is not limited to, experience and skills, comparable jobs in the industry/geographical area, and relocation benefits. Therefore the upper end of the shared salary range is oftentimes dedicated to those who showcase strong performance in the role. To learn more about how salary is determined at Disbelief please visit: 

Benefits: Please visit  to learn about the amazing benefits we offer.

Contact : Please submit resume and portfolio to jobs@disbelief.com

Job Tags

Full time, Work at office, Work from home, Relocation package,

Similar Jobs

The Lignum Group

Environment, Health and Safety Manager Job at The Lignum Group

 ...need for additional programs; Supervise and support site management in maintaining programs (e.g., LOTO, Confined Space, Hearing Conservation, HazCom). Ensure compliance with all environmental standards, including government permits, programs, and reporting... 

Breaking Data

Senior Editorial and Quality Lead (Healthcare Agency) Job at Breaking Data

About Breaking Data Breaking Data is a boutique healthcare marketing agency serving leading pharmaceutical, biotech, and medical device companies. We specialize in scientific storytelling, creative strategy, and high-impact communications that bring complex brand narratives...

Supreme Staffing

Document Control Specialist Job at Supreme Staffing

 ...Connect has partnered with our client seeking Document Controller! Location: Horn Lake, MS Pay: $24/hr Position Type: Contact...  ...areas and accessible to relevant personnel. Conduct periodic reviews and audits of documentation to ensure best practices. Support... 

Plug

Software Engineer Job at Plug

 ...trust. For more information, visit The Opportunity This is an on site role in Santa Monica, CA. We are looking for a Software Engineer to join our growing team! A full-stack software engineer who will report directly to our CTO, and who will own entire customer... 

FOX Rehabilitation

Certified Occupational Therapy Assistant Job at FOX Rehabilitation

 ...Make an Impact on our Geriatric Community Our team is growing, and were looking for top-caliber Occupational Therapy Assistants to join us in Baltimore, MD. Were FOX Rehabilitation, a multi-state, professional private practice of independent Occupational Therapy...